“We've launched a Discord server for players to join and speak directly to developers and have their questions asked. After launch we will most likely keep the same style of pricing.” we will keep a steady price with some discounts every so often. Other game modes include online and local multiplayer and the ability to just play games against the AI.” Story Mode currently has the first 2 acts with the 3rd to be patched in, in the next few months. (Story, Adventure, Tactician) as well as revamped the entire UI based on feedback and have recently patched in a combat update. “The current state of Early Access is far from how it was when it launched in June 2021. When all of these features are out and in the game then the game will be considered officially released.” When Story Mode releases we will also be releasing Ranked Online Matchmaking. Lastly we will be adding in Story Mode featuring all the characters in the game as they go on a journey while the story unfolds in front of the player. Characters will suffer perma death if killed in battle, items can be purchased, new characters can be recruited and more. Through E.A we will be adding in Adventure Mode, our roguelike mode that takes the core gameplay but adds new challenges. These are Online Quick Match Multiplayer, Custom Games with friends online and local, Player vs Computer Skirmishes, then lastly the Tutorial. “When E.A starts players will have access to a select few game modes. If we had to put a guess, I would say finished in fall 2022.” We have a few major milestones planned and are documented on our community page for the public to see. “We don't have an approximate time limit or specific dates. It also enables us to receive feedback from players while we are still in a development state to make meaningful changes.” We didn't want to do that and after a talk with everyone we decided early access would allow us to deliver the game we want to the players and not sacrifice on quality. “Our studio is quite small, the goal of a full launch was something we wanted to achieve but as we got closer and closer to the summer we reassessed and saw to meet that goal we would have to cut features.